Virtual Greats launches Snoop Dogg/ Tila Tequila Virtual Goods with Rockyou’s Super Pets in Myspace and Facebook

January 5th, 2009

I am so excited about this news from our sister company Virtual Greats for a number of reasons.  First and foremost, it is the first time we’ve extended premium virtual goods into virtual worlds running within the world’s largest social networks.

For those of you not up to speed, Super Pets is a virtual pet experience that allows you to adopt a pet, train it and battle it against your friends’ pets.  Within Facebook, Super Pets has 417, 000 monthly Active Users and within Myspace, it has 4.5 million monthly Active Users.  One of the challenges brands had in being sucessful in Second Life was that while the monthly active population was large (and the time per user, enormous), there was no good way to get in front of all those users.  Well, in Facebook with Superpets we’re now in front of an audience half as large as Second Life, and in Myspace, in front of one 4.5 times bigger than Second Life.

As for what we’re selling, we’re starting simple with items like winter hoodies for your pet that say Snoop’s cathcphrase, “Drop It Like it’s Hot” (you can see one on my avatar below, styled as a raccoon as a nod of the hat to my man Loic LeMeur and his Seesmic Logo.

Snoop Virtual Goods in Facebook with Rockyou Super Pets

Snoop Virtual Goods in Facebook with Rockyou Super Pets

Holiday Thoughts in a Recession

December 29th, 2008

Already this year, we’ve started to see the unfortunate fallout of the global financial meltdown.  Companies laying off workers, regular Americans losing their homes and regular people beginning to move to tent cities.  Additionally, with taxes shrinking, local governments are struggling to meet their increased obligations of unemployment insurance checks and social services that rise in times like these:  homelessness and mental health.  To put it bluntly, there a precious few positive side effects of a global recession.

Unfortunately, I’m an extrovert.  What that means is that I feed off  the energy of others.  Therefore, when people are happy, I feel happy and when they’re bummed out and hopeless, I feel a strong motivation to cheer them up.  I’m also an optimist because it’s the only outlook that has ever made sense to me.  This is a blog post about good things that I see that will emerge from the Recession. Perhaps these observations are just glib words — on the other hand, we’re equipped with all the tools to turn ideas into action.   I recently heard Desmond Tutu say, “Language creates the reality it seeks to describe.” If you agree with my ideas here,  please forward this to a friend so we can collectively create a better reality.

We have all watched the business press cover sales trends for the holidays and seen firsthand the deep discounting going on at retailers.  What I found more fascinating were the changes in attitude and behavior that took place around me this year.  One of the parents at my son’s pre-school offered us a few boxes of books and clothes that his children had outgrown.  At first, I politely refused, largely out of pride.  When my wife heard the story, she chastised me and when we saw the parent next, we accepted.  This might be an isolated example except for the fact that it made a deep impression on us.  And we realized that we also have boxes of beautiful clothes in the basement and friends that could use them.

Perhaps more importantly, we altered our attitude on Hannukah and Christmas gifts.  While we still overbought, you could see everyone making an effort to be more thoughtful in their purchases.  This really stood out for me as a healthy move away from a trend of spending to convey love while simultaneously showering more and more people with less and less attention (I’m not only talking about Twitter here. . . .)

If our behavior is any indicator of national trends, we’re going to see disappointing Holiday sales figures released soon.  But here’s why this may not be all bad.

What is the Economy?  At it’s simplest (meaning when we’re not double hedging Mortgage Derivatives), it is simply the way we keep score.  Of what?  Theoretically, the economy keeps score of the value we create (spending and savings) relative to the value we take (spending and debt).  So what does that mean?

Well, for me it means that there’s going to be a lot of bad news in the days and months to come.  And most of it will be in areas that you and I cannot control, which can really make you feel hopeless and powerless.  But we’re not — we’re powerful and more so, the more we have hope and trust in eachother.  Because the economy is a reflection of us all — how well we create value and help eachother.

Which leads me, I think to my point.  One thing we can control, is how we each behave.  The behavior that I saw this Holiday season is stuff that won’t show up on the economic report card,   We spent less, but hopefully, we paid more attention to the people around us, and valued them more.  The two concepts, spending and supporting, are interrelated but not equivalent.  So lets create value and support eachother.  Inspire eachother.  Invest in eachother.    That’s the way value has and always will be created.  And we need it now, more than ever.

The Future of Electric Cars: $13.99 and it drives up walls!

December 23rd, 2008

My son and daughter love it.

PRWeek: MoU Creative’s Dark Knight Oscar Campaign

December 18th, 2008

MoU Creative Director Blair Erickson is passionate about the latest film in the long-running Batman franchise, this year’s critically-acclaimed “Dark Knight.” He’s so passionate, in fact, that he’s started an unofficial online campaign to support the film’s prospects for an Oscar.

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The campaign has attracted enough attention to merit a write-up in PRWeek. The film’s got lots of fans here at MoU, and we’re happy to see Blair’s online community-building skills put towards a worthy cultural cause.

Virtual Greats, MoU in the New York Times

December 8th, 2008

Our sister company Virtual Greats and its work with partners Gaia Online, Snoop Dogg and Elvis Presley Enterprises were surveyed in depth by the New York Times’ Stefanie Olsen today.

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Forrester Consulting Report on Consumer Engagement in Virtual Worlds

December 2nd, 2008

Since we started our company in July 2006, we have seen rapid growth in the virtual world market. Originally, the market was largely conflated with Second Life and many companies ran pilot marketing projects in that world. More recently, we’ve seen a shift in attention from projects in Second Life to marketing engagements in larger web-based worlds like Gaia Online and Habbo Hotel as well as a large-scale movement by entertainment companies to create their own virtual worlds.

In serving our clients through this growth and evolution, we have - unsurprisingly - observed a strong desire for improved metrics to inform ROI calculations. Earlier this year, with that in mind, Millions of Us assembled a unique consortium of companies operating consumer-facing virtual worlds. Our shared goal: to work with Forrester Consulting to produce a study that surveyed a broad array of brands that had conducted virtual world marketing projects. This was intended to gain an accurate view of the state of the market and define areas for improvement.

The study which we are making available today to interested clients, prospects, and journalists is a strong first step in moving towards a unified set of standards and measurement by which clients can gauge the effectiveness of their activities in virtual worlds. We think many people will be interested in the study’s conclusions about opportunities for cross-channel tracking and building brand recognition through the distribution of virtual goods and the use of avatar customization.

Forrester made several clear recommendations regarding campaign planning and measurement; while still just a start, these stand to help grow budgets for virtual world campaigns.

Forrester’s Key Findings on virtual worlds are as follows:

  • Unprecedented depth of engagement with consumers.
  • Access to an audience that is difficult to reach via other channels
  • Newer worlds offer better opportunities for cross-channel tracking and more targeted audiences.
  • Virtual merchandising resonates with youth — and can be very cost-effective.
  • This report highlights some key areas for improvement as well. With these in mind, I’d like to offer some thoughts of my own as a starting point for what I hope becomes an active and ongoing discussion:

  • Authenticity is of paramount importance in social media. In other media formats, users could be targeted and shown ads. In virtual worlds and social media, brands should try to create content that users love, play with and share willingly with their friends. This profound difference points to the inadequacy of reach and frequency as metrics for the industry.
  • Virtual world operators need to agree on common definitions of metrics. A suggested starting point would be common definitions for Unique Monthly Users, Unique User Visits to Brand, Length of Engagement with Brand and Incremental (or Viral) Reach.
  • Those interested in receiving a copy of the full study should contact Mat Small at mat@millionsofus.com .  Link to the press release here.