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	<title>Comments on: Danah Boyd is Irritated by Second Life</title>
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	<link>http://millionsofus.com/blog/2006/12/29/danah-boyd-is-irritated-by-second-life/</link>
	<description>Social Media Agency creating movements for Brands - Millions of Us</description>
	<pubDate>Wed, 17 Mar 2010 06:09:47 +0000</pubDate>
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		<title>By: Taran Rampersad (Nobody Fugazi)</title>
		<link>http://millionsofus.com/blog/2006/12/29/danah-boyd-is-irritated-by-second-life/#comment-4273</link>
		<dc:creator>Taran Rampersad (Nobody Fugazi)</dc:creator>
		<pubDate>Sun, 31 Dec 2006 14:16:20 +0000</pubDate>
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		<description>Agree with most of the response - and I agree Shirky has gone off the deep end (but then he sure is making himself look good at the cost of many). Still, the question 'What Industry Standard Metrics Should Be Used?' seems more of an evasion than a response. 

Oddly, I'm posting this on a blog called 'MillionsOfUs', which - you have to admit - is kind of funny. :-)

Could the numbers be more substantial? Yes, most certainly. What Shirky has left out of his criticism is anything... constructive. There are *better* ways of looking at things, or there would be no complaint. If you could say that at any given time within SecondLife that there are 20,000 concurrent users - that is more substantial than 2 million accounts. But the problem is also that the numbers people (marketers/media) are used to working on do not exist in a way which is credible. 

There is a reasonable parallel with the online publishing industry and the print publishing industry in the context of circulation audits. ;-)</description>
		<content:encoded><![CDATA[<p>Agree with most of the response - and I agree Shirky has gone off the deep end (but then he sure is making himself look good at the cost of many). Still, the question &#8216;What Industry Standard Metrics Should Be Used?&#8217; seems more of an evasion than a response. </p>
<p>Oddly, I&#8217;m posting this on a blog called &#8216;MillionsOfUs&#8217;, which - you have to admit - is kind of funny. <img src='http://millionsofus.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Could the numbers be more substantial? Yes, most certainly. What Shirky has left out of his criticism is anything&#8230; constructive. There are *better* ways of looking at things, or there would be no complaint. If you could say that at any given time within SecondLife that there are 20,000 concurrent users - that is more substantial than 2 million accounts. But the problem is also that the numbers people (marketers/media) are used to working on do not exist in a way which is credible. </p>
<p>There is a reasonable parallel with the online publishing industry and the print publishing industry in the context of circulation audits. <img src='http://millionsofus.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /></p>
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		<title>By: Eric Rice - Official Site : What bloggers are guilty of: No Backstory?</title>
		<link>http://millionsofus.com/blog/2006/12/29/danah-boyd-is-irritated-by-second-life/#comment-4091</link>
		<dc:creator>Eric Rice - Official Site : What bloggers are guilty of: No Backstory?</dc:creator>
		<pubDate>Sat, 30 Dec 2006 02:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://millionsofus.com/blog/archives/139#comment-4091</guid>
		<description>[...] Reuben runs a company called Millions of Us that is (in the most abbreviated terms) a design shop for virtual worlds. He posted a response to a post by danah boyd&#8217;s annoyance on immersive social media within Second Life. [...]</description>
		<content:encoded><![CDATA[<p>[...] Reuben runs a company called Millions of Us that is (in the most abbreviated terms) a design shop for virtual worlds. He posted a response to a post by danah boyd&#8217;s annoyance on immersive social media within Second Life. [...]</p>
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