First Question from Daniel Terdiman: What stage is the industry at?
Sibley: Very early stage — companies are making exploratory moves but its not core to their business
Chris Collins: Growth is amazing
Prentice: Same as Internet in mid 90’s but inability to move from one world to another is the major inhibitor to growth.
Joe Lazlo, Jupiter Research: PR benefit is a big driver now
Terdiman: 6 months ago the PR was a lot easier because the 1st’s were more prominent. What’s the pitch today?
Sibley: Pitch is same as always was. How do you pursue your goals using virtual worlds? Today its longer-term and that’s sobering and encouraging to pursue long-term value?
Bovington: Second Life is moving out of brand equity building and towards mass collaboration. 80% of communication is happening outside of Second Life on the web etc.
Chris Collins: Echoes Philip’s quote that companies are eager to unite people in concert with the web.
Bovington: SL is a great place to originate content.
Verbeck: Entertainment is a primary business driver.
Prentice: VW’s are great for creating colloboration and community within and across organizations.
Terdiman:  What is the ROI?
Sibley:¬† MLB example we allowed people to watch games together.¬† We’ve had events that were as high as 1200 people.
Lazlo:¬† Just like early days of web but that’snot a lot of people.
Bovington:¬† Linear scale (90 minutes) presents a scaling problem — longer term is a lot easier 6000 over a week with the BBC. We sold 27,000 pairs of Adidas shoes.