Can we change behavior with social gaming technology?
Saturday, January 31st, 2009Late last year we collaborated with Stanford’s Byron Reeves to answer that exact question with respect to home energy consumption. Our hypothesis was that it would be possible to use the same forces that drive consumption, namely competition and perceived social status, to curtail consumption. We just needed to change the game and alter the incentives. The result is shown in the short video below.
A front page story in today’s New York Times features a similar story that proves this really works. Read “Utilities Turn Their Customers Green, With Envy” to find out how the Sacramento Municipal Utility District is doing the same.
In our business, it’s this type of result that inspires me and gives me faith that we’ll be able to use our know-how to do much more than just sell people more stuff. In theory, we should be able to use social software and games to create a movement around almost anything that people care about, and help guide behavior towards healthy outcomes.
What do you think?



