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Archive for the ‘Press Coverage’ Category

MediaWeek: Steiger on Fox Interactive Reorg

Published on Monday, April 21st, 2008 by Mat

Given the ongoing conversations he has across the interactive advertising, social media, entertainment and virtual world spaces, Reuben is fast becoming an oft-cited authority at the messy intersection of these disciplines. MediaWeek’s Mike Shields today quoted Reuben weighing in on the implications of the recent reorg at Fox Interactive for advertisers pushing into social media. MySpace is obviously central to this discussion.

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First MoU Contribution to AdAge DigitalNext Blog

Published on Monday, April 21st, 2008 by Mat

Be sure to check out Reuben’s first contribution to AdAge’s new DigitalNext blog, which AdAge describes as follows: “a collection of news and opinions on the emerging media and technology space and its opportunities and impact on marketers. The group’s esteemed (and opinionated) contributors run agencies, startups, and creative departments and hail from all sorts of disciplines, including design and user interface, social networking and community, mobile, gaming and virtual worlds.”

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WWE in Gaia Garners Webby Recognition

Published on Tuesday, April 15th, 2008 by Mat

Already the recipient of an LACP Spotlight award, last fall’s WWE SummerSlam in Gaia campaign has been recognized as an Honoree by the International Academy of Digital Arts and Sciences, best known for putting on the Webby Awards, aka “The Oscars of the Internet.”

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Virtual Worlds News: Industry Coalition Works with Forrester on Virtual Worlds ROI

Published on Friday, April 4th, 2008 by Mat

Virtual Worlds News picked up today’s announcement that Millions of Us is leading an industry coalition working with Forrester Consulting to help deliver standardized - and more in-depth - metrics for virtual worlds marketing campaigns. They key issue is moving away from simplistic eyeball counts towards a measure of engagement quality.
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Millions of Us Unveils First ARG

Published on Thursday, March 13th, 2008 by Blair

ARG - An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants’ ideas or actions.

For several months here at MoU, we’ve been working on a top secret project we’ve been dying to tell you about. We’ve begun developing on a new virtual world platform: real life.

2 weeks before the launch of the new Fox show “The Sarah Connor Chronicles” a website for an unusual company appeared. In their first video they claimed to have developed a tachyon camera that sensed faster-than-light particles and could therefore generate images of the future. Their first blog post generated significant online controversy, with 53 posts suggesting ways of testing the camera’s capabilities. In their second video, the researchers followed the audience’s suggestions, taking photos of mirrors, newspapers, and cityscapes. The images they revealed suggested a dark and apocalyptic future. Soon the audience became directly involved in the story, digging up similar camera devices around the United States. Finally, the researchers found themselves being hunted by a deadly entity seeking to stop their work permanently. The drama built to an explosive conclusion in the Sausalito parking lot of Enitech’s offices.

Now that it’s concluded we’d like to show you a bit of it. If you want to know more, check out Enitechlabs.com.

Links to more press coverage of the Enitech saga here, here, here, here, here, and here.

Special thanks to Evan Jones over at Stitch Media for all his incredible help and expertise on this project.

Virtual Palomar West is a Hit!

Published on Thursday, February 28th, 2008 by Lyra

It’s been a crazy week! Monday morning, bright and early SLT we had the ribbon cutting for virtual Palomar West. An excellent crowd joined us for the event, including some rather notable members of the SL press! Mat beat me to the punch about linking the Massively article, but I wanted to share some of the others I’ve found as well:

The Grid Live: Combining a slew of wonderful pictures with a quick description of the build and his experience, Stone Culdesac writes about his experience at Palomar West.

Cisco Newsroom: Announcing the opening of the sim at the HIMSS Conference, this site has some great facts about the future of the build, and details on the amazing technological additions to the hospital.

Your2ndPlace: Evansmom Goodspeed is not only a fun person to talk to, she’s also an excellent writer! Check out her scope of the project at this popular Second Life blogging community.

New World Notes: Last but not least, a late entry, for I am blind. The formerly embedded but still journalist Hamlet Au explains how Lauren is evil to him. Poor guy.

Thanks to everyone that attended throughout the day for making it a fun and education experience!

Massively: Virtual Palomar Hospital for Real

Published on Tuesday, February 26th, 2008 by Mat

As Lauren has been blogging, we’ve had the pleasure of working with Southern California’s Palomar Pomerado Healthcare district and our longtime friends at Cisco to bring a virtual preview of one of the world’s most cutting-edge hospitals to Second Life. Massively, among others, picked up the news, praising the build for its clean look and lifelike medical demos.

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Gamasutra: Virtual Worlds Meet Hollywood

Published on Friday, February 22nd, 2008 by Mat

Reuben worked on Presidents’ Day, poor thing, by giving a talk at the Worlds in Motion track of SF GDC on the convergence of virtual worlds with entertainment. Gamasutra’s Christopher Woodard wrote it up…

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CNN on bands in Second Life

Published on Friday, February 1st, 2008 by Mat

CNN’s Miles O’Brien dressed up an avatar and checked out Second Life musicians Space Junky.
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Worlds in Motion: MoU Names New Artist-in-Residence

Published on Friday, January 25th, 2008 by Mat

Worlds in Motion, a CMP-owned blog that is one of the leading chroniclers of our emerging industry, picked up today’s news that Mark Stephen Meadows (aka “pighed”) will be MoU’s second artist-in-residence.

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