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National Geographic is Feeling Lively Today

Published on Thursday, July 10th, 2008 by Eliana

The social and interactive web is going 3D in a big way and Millions of Us is feeling lively! We are thrilled to unveil a brand spankin’ new experience in a brand spankin’ new virtual space! The product may be new, but the names behind this experience are globally recognized. The product we are referring to is “Lively by Google” and we are honored to partner with National Geographic Channel to bring you the first of many experiences this product will offer. Today, we are launching National Geographic Channel’s LA Hard Hats into Lively by Google.

Eliana Sur as a Lively avatar - a feisty little buccaneer!

Lively enables users to visit, chat, and interact in a catalogue of 3D spaces, each space having its own unique style and experience. Users can customize their own space to add to the catalogue and share their spaces with friends. Creating a space can be as easy as picking a room shell, decorating it with objects from the Google 3D Warehouse, and naming your space. Integration with YouTube and Picasa Web allow users to stream video content and display photos right in their 3D environment. Evangelizing your freshly created Lively experience is important and this is simple as well. By adding a short piece of html code located under the room window, you can embed the space on any website, indicating this platform has great potential for viral content distribution. Lastly, and most importantly I would argue, Google’s scale and distribution places this product firmly in a category all its own.

Shrug : )

To inaugurate this new product, Millions of Us has teamed up with National Geographic Channel to create an experience in Lively based on the “LA Hard Hats” series premiering Sunday, August 3rd at 9 pm. The television series chronicles the heavy-duty work of a construction crew as they build an LA high-rise for nearly 2 years. Our interactive Lively experience captures the best features of Lively while immersing the user in the LA Hard Hats story. Download the Lively application, create an avatar, and come see what “Mud Men” and “Rodbusters” are all about by clicking here or on the embedded room at the bottom of this page! Then, grab a hard hat, some caution tape, a couple of barricades, and the LA Hard Hats room shell and create your own custom “under construction” Lively room. Or, you can just steal ours by grabbing the code.

Special thanks to Matt Zymet and Brad Dancer at National Geographic and Mel Guymon and Danny Parks at Google for all their enthusiasm and insight during the production of this project. Big thanks to Kess Quin and Bill Wrentmore at Millions of Us for development. It was an honor and a pleasure working with you guys.

For Inquiries:Mat Small, Media Director - mat(at)millionsofus(dot)com

The Road to WrestleMania XXIV Paved in Habbo “Furni”

Published on Tuesday, March 25th, 2008 by Eliana

The Road to WrestleMania XXIV has been paved, the gauntlet thrown down! Who will rise to the challenge for a chance to party with a real Superstar in Habbo Hotel?

Following on the heels of two successful campaigns promoting Royal Rumble and No Way Out, World Wrestling Entertainment and Millions of Us brings you this third and final campaign promoting WWE’s marquee event WrestleMania XXIV. We are thrilled to tie together all three campaigns as we continue the narrative of the Road to WrestleMania XXIV with our WWE Habbo Road to WrestleMania XXIV contest running March 19th - March 28th, 2008.

In this campaign, WWE will challenge Habbos to battle on behalf of their favorite Superstar in five WrestleMania matches - Triple Threat Match, World Heavyweight Champion Edge vs. Undertaker, Big Show vs. Floyd ‘Money’ Mayweather – The Biggest Battles the Best, The Money in the Bank Ladder Match, and ‘Playboy’ BunnyMania Lumberjack Match. In the “Habboized” version of Road to WrestleMania XXIV, each of these matches is represented as a complex maze race taking place daily for one hour in the virtual world of Habbo Hotel. Each of the Superstars in these matches will call upon Habbos to “battle” for their victory by racing through the “Habbo Road to WrestleMania XXIV” - a virtual labyrinth built out of Habbo “furni” spanning 7 WrestleMania themed Habbo Hotel rooms.

To fully convey the WrestleMania story, the race begins within the No Way Out Elimination Chamber themed room, since the Road to WrestleMania goes through No Way Out! The Elimination Chamber room is just one of the 7 WrestleMania themed rooms. Habbos will also race through 5 other rooms, one for each of the five matches we are representing, and the final room which is the WrestleMania XXIV room. This maze will be complex, changing daily, and requiring the right selection of paths, doorways, and tunnels to find the finish line. Each time a Habbo successfully traverses the maze during the 1 hour window the race is in play, the Habbo is able to earn points for his or her favorite Superstar and bring the Superstar that much closer to winning that day’s respective match. At the end of the 5 days, points will be tallied for each Superstar and the Superstar with the most points (and support) from the Habbo community for each match will be the winner of the respective WWE WrestleMania XXIV match. The winning Superstars for each match will be announced at the end of the 5 days and all Habbos who enter and finish at least one race and have supported the winning Superstar(s) will have the chance to party in Habbo Hotel with a real WWE Superstar! This exclusive and private event reserved only for winning Habbos will be the first of its kind in Habbo history!

Special thanks to our long-standing client WWE and Tom Boland for all his support and rapid client approvals, as well as, Kristin Kanan at Sulake Corp. for her dedication and infectious enthusiasm throughout all 3 campaigns. It’s been a blast!

Habbo Road To WrestleMania XXIV Group Page:


Another sweet banner ad!

Questions -

Eliana Sur

eliana(at)millionsofus(dot)com

The Reality of Producing an Alternate Reality Game

Published on Thursday, March 20th, 2008 by Eliana

Millions of Us recently launched an ARG experience for a major network television show. I want to take a moment to discuss the experience of producing an ARG because I found it fascinating. First, designing an ARG is a lot like playing an ARG. It requires imagination, razor-sharp attention to detail, creative and collaborative problem-solving, a knack for detecting subtleties, and complete suspension of disbelief. I also find myself comparing the experience to being in a co-dependent relationship – a really intense, committed, delusional, romanticized, verging on obsessive relationship where both parties track each other’s every move, check in religiously, and are determined in making the partnership work… like marriage maybe? ; ) The happy couple in this case was the puppetmasters (Millions of Us and the fictitious entity known as Enitech Research Lab) and the players (the web community). A healthy relationship would require consistent effort, communication, compromise, collaboration, commitment, and most importantly, some imaginative role-playing to keep things interesting and evolving. Could we both deliver what the other was looking for?

Unlike most of the projects we work on where we design and deliver a tightly controlled experience, producing this ARG required us to design an experience around a lot of variables and in collaboration with a massive and distributed online community. Since the success of the ARG hinged on player participation, and especially since our narrative relied on this aspect, creating a well-defined plan of action was tricky. How do you create a detailed roadmap for producing a viral thriller where audience participation is uncertain but critical in establishing the storyline? We were in a risky position of assuming the audience would respond. Other unique challenges posed included figuring out how to make the gameplay explicit, yet discrete, as well as figuring out how to launch the ARG and seed it in the right online communities to gain visibility, interaction, and virality without compromising the perceived legitimacy and “reality” of the underlying story. Resolving these issues was a bit of an experiment - forming a hypothesis on what we expected, then testing, measuring the results, and recalibrating whenever necessary.

The other challenging aspect of producing this ARG was producing the weekly video series. Since we needed to tell a story where we took into account player feedback and content and had to inject these elements into our storyline, we had to keep the creative flexible, adaptive, and somewhat improvisational. In order to guide the ARG experience, we created a tight feedback loop between us and the players, responding and communicating diligently and often directly to a growing online community of invested players all over the country. Through emails, blog posts, video posts, and more subtle forms of communication such as subliminal messaging in our videos or through affiliated fictitious sites and entities, we endeavored to drive the experience, but also invited the randomness and chaos of a massively multiplayer design in the storyline. It was entertaining for us as the puppetmasters to be entangled in a complex process of trying to anticipate the players’ moves, respond to it in kind, and stay in-step in this weekly frenetic dance. Lastly, and possibly the most difficult challenge was generating the gameplay. Designing these highly complex puzzles within the framework of our story and delivering it with clever subtlety to a super discerning community of Terminator geeks was an ARG in and of itself (thank you Evan!). These puzzles included everything from cracking code, to assembling cryptic diagrams, to digging up geocached “cameras-of-the-future,” to adventuring into real world venues and interacting with the right people to retrieve a hidden item.

Capturing the essence of an ARG experience is a lot like trying to capture the essence of a healthy relationship. You can map out some of the key elements in advance, but ultimately, you have to feel your way through it. You have to intuitively understand your players and feel this vague thing called “chemistry.” Working with Blair Erickson, Creative Director at MoU, and Evan Jones of Stitch Media, aka ubergeeks, we had an intuitive understanding of what our audience wanted and were able to effectively anticipate what would keep them engaged. What was pleasantly surprising, however, was how increasingly engaged and excited we were by the players and the content they were producing as the ARG progressed. It was a great relationship. Without a doubt, we had chemistry!

Though the campaign has ended officially, fans continue to create, distribute, and promote content inspired by the ARG, a testament to successful campaign virality. This experience has taught me some valuable lessons as a marketer. You have to know your audience (target market). You have to anticipate their needs (market research). You have to deeply and genuinely care about the relationship (engagement versus reach). And if you do all this, it’s truly rewarding (high ROI).

Special, special thanks to Blair Erickson for all his effort, vision, and diligence throughout this campaign. You’re inspirational.

Recap of ARG via BoingBoingTV:

[kml_flashembed movie="http://p.castfire.com/Xu7m0/video/8568/bbtv_2008-03-07-214618.flv" height="400" width="480" /]

Questions

Contact - Eliana Sur

eliana(at)millionsofus(dot)com

A very sad and touching video from the folks at MTV’s Human Giant

Published on Wednesday, March 19th, 2008 by Blair

This heartbreaking little video really hit close to home for some of us at Millions of Us. We hope you enjoy it too.

SPLENDA® Brand Island in Second Life®

Published on Monday, March 17th, 2008 by Theresa
  • Come make a splash at a sweet
    POOL PARTY
    as we unveil the SPLENDA® Pool Experience

    Where: SPLENDA® Brand Island in Second Life®
    When: March 18, 2008, 2:00 – 3:00 pm PST (SLT)

    The pool is open!

    It’s time to unveil the SPLENDA® Pool Experience, the winning entry in our Imagine Life Sweeter™ contest in Second Life®.

    Come dive into a sweet swimming pool filled with fluffy SPLENDA® No Calorie Sweetener. Groove to a DJ playing all original music. And pick up some awesome aquatic animations, including the crawl, back stroke, breast stroke, belly flop, swan dive, and much more.

    Plus, you can grab some recipes featuring calorie comparisons for tasty treats made with SPLENDA® No Calorie Sweetener versus sugar.

    See you poolside!

    There’s No Way Out in Habbo Hotel!

    Published on Wednesday, February 13th, 2008 by Eliana

    What we mean is that we have teamed up with World Wrestling Entertainment once again to bring a taste of their next pay-per-view experience into Habbo Hotel. For the next week, Habbos are competing to build their own Habboized versions of the infamous WWE No Way Out Elimination Chamber of doom inside Habbo Hotel. The room design contest merges the two activities Habbos love the most: building stuff and role-playing in it!

    Inspired by the last campaign where Habbos virtually Royal Rumbled in their creatively decked out Royal Rumble themed rooms (a nice viral by-product of the campaign proper) we couldn’t help but be amused by the spectacle and generate an entire campaign based on their enthusiasm. So this time, we are calling all Habbos to don their creative caps and build the most badass Elimination Chamber they can put together in the next few days using their wit, imagination, and whatever “furni” (Habbo furniture) they have at their disposal. There are 2 rules to guide them:

    1.) They must have the initials “NWO” displayed somewhere in their rooms

    2.) They must have their rooms on the designated guest floor of the Hotel named “[WWE] Habbo No Way Out.”

    To see what develops, stay tuned! I’ll be posting some designs soon.

    The winning design picked by WWE at the end of the week will win a replica Championship Belt inscribed with a personal message from WWE. Top 5 designs picked by the Habbo community will receive a virtual trophy personalized by a WWE Superstar, a pocket full of gold to spend on their favorite Habbo virtual merchandise, and most importantly, Habbo infamy as the coolest designer of death cages.

    As a side competition, we are also giving away prizes for Habbos who submit screenshots of their designed rooms filled to capacity with their fellow Habbo friends. I will post pics of the Habbo No Way Out flash mobs shortly. For now, check out the cool Habbo No Way Out group page and sweet banner ad below.

    Habbo No Way Out group page with over 4K fans!

    Awesome!

    Questions?

    Contact - Eliana Sur

    eliana(at)millionsofus(dot)com

     

    WWE Habbo Royal Rumble Results

    Published on Thursday, January 31st, 2008 by Eliana

    Last week, Millions of Us helped launch the Superstars of WWE into the virtual world of Habbo Hotel with the WWE Habbo Royal Rumble campaign. What resulted was viral mayhem! In addition to the ridiculous number of Habbos participating in the campaign proper, Habbos went well beyond the call of duty, building their own Royal Rumble and WWE themed rooms, role-playing as their favorite Superstars and rumbling virtually. It was wildly entertaining and satisfying to see!


    Habbos role-play in their WWE Royal Rumble themed room

     

    Here are the results from the WWE Habbo Royal Rumble:

    • First WWE Superstar to enter the ring: KEVIN THORN
    • First WWE Superstar to be thrown out of the ring: BATISTA
    • Last WWE Superstar to be thrown out of the ring: DH SMITH
    • WWE Superstar who WINS the Habbo Royal Rumble: JEFF HARDY

    For all Habbos who have voted and answered at least one question correctly - CONGRATULATIONS, you are well on your way to gently being sprayed by the sweat of your favorite Superstar, that is if you’re lucky ; ) I will post which lucky Habbo wins the sweepstakes for a trip for two to Wrestlemania24 in the comments section shortly.

    Let’s get ready to Habbo Royal Rumble!!!

    Published on Tuesday, January 22nd, 2008 by Eliana

    This week, World Wrestling Entertainment and its Superstars are invading the virtual world of Habbo Hotel, injecting the cyber-community with a level of excitement usually reserved for the wrestling ring. Millions of Us is proud to present this chair smashing, spandex ripping good time! ; )

    The craziness ensued yesterday when 59 digitized WWE Superstars (wrestlers) called upon Habbos everywhere to campaign for their entry into the WWE Habbo Royal Rumble.

    My assigned WWE Superstar

    Campaigning can be done in a variety of ways including sending shout-outs from the Superstars themselves using a rad web-to-mobile service called Kadoink. Since these Superstars are totally at the mercy of the Habbo community and their assigned “campaign manager,” some of these Superstars have personal messages they’d like pass on to you. Tommy Dreamer, for instance, would love to call you up and greet you with “…give me some votes alright or else I’m gonna come to your house and maybe BASH your head into the computer screen. Thanks!” Well, how’s that for motivation?

    From the pool of 59 Superstars (shown below in all their pixelated glory), voting amongst the Habbo community determines the top 30 most popular Superstars which make it into the Habbo Royal Rumble. Like the real Royal Rumble, our digitized version has Superstars competing to be the last one standing in the ring. Habbos vote for who they believe will be last man standing, along with first to enter the ring and last to enter the ring. Who will win this digital battle of the brawns? You’ll have to wait until this Saturday to find out! Along the way, Habbos get virtual buttons and stickers, but the coolest prize of course is the grand prize - a trip for two to WrestleMania24. For those in the know, these tickets are hotter than you-know-who’s temper ; )

    So far, engagement has been one of the highest, if not the highest, in Habbo US history. Our Habbo Royal Rumble group membership filled to cap shortly after launch on Monday requiring us to create additional groups to accommodate all Habbos interested in membership. Impressive! Seems like Habbos <3 WWE!

    Habbo Hotel is now officially the 4th virtual world we have entered and to be able to inaugurate our presence with our longstanding client WWE is especially pleasing. As Reuben, CEO of MoU, states - “Habbo pioneered the booming youth virtual world space and is one of the most internationally successful communities of its kind. It’s a very significant addition to the portfolio of platforms we can offer to our clients.”

    Special thanks to Kristin Kanan and team at Sulake Inc. for their contagious enthusiasm, lightening-fast turnarounds, and badass pixel art!

    Questions?

    Contact Eliana Sur - eliana(at)millionsofus(dot)com

    WWE Habbo Royal Rumble group page showing all 59 Superstar avatars in their pixelated glory.

    Sweet banner ad!

    Imagine Life Sweeter

    Published on Wednesday, January 16th, 2008 by Mat

    Imagine Life Sweeter‚Ñ¢
    The contest that proves life is even sweeter the second time around.

    We’ve made our choices.
    It’s time for you to make yours.

    Vote for your favorite
    We asked Second Life residents to send us their wildest ideas about what would make Second Life sweeter. And we got some doozies. Our panel has narrowed it down to a select few. Four, to be exact.

    So now it’s your turn. Visit SPLENDA® Island in Second Life from January 17 – 23, and cast your vote for the sweet idea you’d most like to see.

    Remember – you can only vote in Second Life. Just head to SPLENDA® Island, and look for the giant tipped-over coffee cup. You can’t miss it.

    Ladies, gentlemen and gender-neutral avatars, meet your finalists:

    Lyra Muse – Passing Pinger
    Second Life¬Æ isn’t the small town it once was. With so many residents, it can be tricky to meet people with similar interests. So how do we make this aspect of Second Life¬Æ sweeter? With the Passion Pinger, of course. The Passion Pinger is a device that lets you enter your interests, with as many key words as you like. Then when someone in your vicinity is into the same things, you get an IM letting you know that there‚Äôs a potential new friend nearby.

    Moo Money – The SPLENDA® Island Community
    This idea ties together SPLENDA®, Second Life®, and the community at large, with a variety of fun, creative, social activities.
    - A SPLENDA® recipe competition
    - An in-world cooking show, with ingredients, recipes and instructors
    - “Sweetest Couple in Second Life®“ a romantic weekly contest for couples young and old, to explain why they are the most awesome twosome on the grid
    - Cooking scavenger hunts where residents follow clues and search for ingredients around the island, then “prepare” them at a station. The first one to make the prepared dish from the recipe task list wins!

    Dimitri Illios - Second Life® Adventure
    What would make life sweeter? How about an interactive, fairy-tale adventure? Residents would interact with game characters who would offer riddles and clues about nutrition, then determine right answers. Players would then need to share some of their information with other players as a requisite point for final triumph. As players advance to higher levels, they would receive treats or coupons.

    Shava Suntzu – The SPLENDA® Pool Experience
    Dive into a sweet swimming pool filled with fluffy SPLENDA¬Æ No Calorie Sweetener, using fun new animations! And don‚Äôt forget to enter the diving and swimming competitions. The pool would be surrounded with snack carts that show calories and nutritional information, along with an educational note saying “If this treat was made with sugar: [however many] calories.”

    Remember – you can only vote in Second Life, and only from January 17 – 23. Just head to SPLENDA® Island, and look for the giant tipped-over coffee cup. You can’t miss it.

    Looking forward to seeing you there.

    Cary Brothers Still Rockin it in Gaia

    Published on Thursday, December 20th, 2007 by Eliana

    And on this 7th day, after a cross-country tour and killin it at the El Rey Theatre in LA, Cary Brothers is not resting, but still enthusiastically posting on the Gaia Online entertainment forum. Today, he’s in the forum chatting with fellow Gaians as a video collage of his life on the road plays in the Gaia Cinema. The video gives viewers a brief glimpse of this indie rocker’s life on tour, in concert, and behind closed doors. MoU’s very own Biz Dev Director, Jeff Freedman, conducted part of Cary’s interview in the video (rock on Jeff!). I sheepishly called it a “rockumentary” before, but now, feeling a bit more brazen with my cornyness, I will stand by my original description. It’s a rockumentary and it’s great.
    null

    Cary in the forum:

    User: “Even if I didn’t like your music I would still support you solely based on the fact that you’re toughing it out trying to do the independent thing, which I imagine is a lot more complicated and tricky than most people understand/appreciate.

    I’m generally not a huge fan of the sort of alternativey rock sound or whatever they call it these days, but listening to your sample I actually liked it. A lot of people pursuing a similar style to yours come off as a little on the contrived side, but I get a more sincere feel with your music. Still isn’t exactly my style of choice, but that’s more a matter of my taste, so this is my way of saying that I like your music even though it’s not exactly my style. ”

    Cary: “thanks for the support. it’s a tough road doing it indie, but it’s more than worth it at the end of the day. i love the fact that so many people on gaia have been honest about not listening to my kind of music but still digging it. that was the point of all this - to throw the music out there and hope people give it a chance no matter what their music tastes are. i couldn’t ask for anything more.”

    User: “Wowwww… so your sound is like… ear candy. (Which sounds a little icky, but I hope you’ll take it the way it’s intended.)

    So out of curiosity, what was it like being involved in Garden State? It’s probably one of the craziest movies I’ve ever seen (Rocky Horror being the exception), though the craziness distracted me from the soundtrack. And who are some of your favorite musicians?

    Thank you for taking the time to get involved here, whether or not you find time to answer all of our questions- honestly, I would never have expected half the posts you’ve found the time to make. Thanks so much! (And welcome to Gaia!)”

    Cary: “garden state was such a crazy experience. i got involved when it was just this tiny independent film, and no one really believed that zach (who they saw as just a tv actor) would be such an amazing director. then it sold at a film festival, and the next thing i knew the soundtrack had sold a million copies and won a grammy. it worked because zach basically made a mix tape of his favorite songs - there was no one telling him what to do. he just followed his instincts, and it worked. i’m so proud to be a part of something that successful mostly because it was so organic how it all came together.

    a pleasure to be your ear candy… um, that sounded weird”

    Also available today are two new virtual items Cary’s giving away. Gaians can grab the virtual cd of Cary’s latest album “Who You Are” in the cinema and a Cary Bros. t-shirt (designed with subtle irony for Gaians wanting to show off their hipster fashion-savvy) in the forum.

    This campaign has been an absolute joy to work on. Bluhammock’s laid-back, chillaxed attitude combined with Cary’s uber-cool approach and style has made my job a Producer’s dream. I’d like to thank them for embarking on this experiment with us, which by all measures, has proved to be successful.

    Special thanks to David Wei and Joe Hyrkin at Gaia Online for executing this campaign fast and furiously.

    Final thought - hope this campaign will serve as an example of how simple it can be for artists to connect to their audience. Being talented and having a great personality is important, but investing the time to directly engage fans and have them understand “Who You Are” as an artist is a big step in the right direction.